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Lord Draylon
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Posted - 2005.12.21 23:16:00 -
[1]
Edited by: Lord Draylon on 21/12/2005 23:20:02 Face it, the bounty system has been useless since the start of the game 3 years ago. Too easy to exploit for it to really work.
Now what if the bounty was placed on the ship he was flying instead of him.
Lets think about this...
Now mr. badazz pirate can no longer scam the bounty with a non-related pal. He would have to lose the ship in order to collect the bounty. And as we all know most of the hardcore pirates are using ships with much more value than a typical bounty prize.
But what if mr. pirate wants to sell the ship? The trade system detects the ship to be illegal and confiscates it or bans the pirate from selling it on the public market.
What if the pirate transfers the ship to another player or corp? Bounty tag transfers along with the ship and the player interested in the ship would see the nice fat bounty on it and would have second thoughts going thru with the transfer.
What if the pirate decides to put the ship with a fat bounty in storage. Go right ahead. I would love to see how long a player would let a tech2 bship collect dust.
From a role-player perspective it makes more sense to place bounties on ships. After all aren't the ships suppose to have crews? Aren't they all responsible for the captain's deeds?
Sure measures would have to be taken to avoid griefing like setting min bounty levels depending on class of ship. So some poor newb doesn't get a 5 mil bounty on his little frig from some griefer.
Now we have a bounty system that works and we can see that element finally get into play.
I wonder how many player pirates are going to hate this idea. hmmm
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Lord Draylon
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Posted - 2005.12.21 23:29:00 -
[2]
Originally by: Na'Axin so does this take effect to the ship the player is flying at the time the bounty is placed?
as in:
shoot player, get in shuttle, player places bounty, you blow up shuttle and collect bounty?
Notice how you get an email stating who killed and with what? All they need to do now is record the ship that shot you and earmark that for the bounty.
So this retribution system that is already in place would make it easy to place a bounty on the ship that killed you.
Think about it. There is no real way to scam a system like this.
Oh what about a pirate who just wants to repackage his "well earned" ship. No problem, force the pirate to pay off his "well earned" bounty before he can repackage his ship.
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Lord Draylon
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Posted - 2005.12.21 23:47:00 -
[3]
Originally by: Lord Frost Bounties, as they are now, are pretty pointless... I agree on that. But, bountying the ship could also be a problem.
I think the real issue here is that people want to be able to collect the bounties, without having the "wanted" player exploit the bounty system for himself. There is no sure way to stop a playier from collecting his oun bounty, due to the use of many alts and multiple accounts.
So what can be done? ... perhaps let those with bounties unable to increase their standings until it is claimed... perhaps put out a skill that permits people to shoot at wanted players with some sort of time frame and secrecy.
bounty killer skill...
lvl 1 - able to select and target 1 invidual per week for 1 hour. lvl 2 - 2 people for 2 hours lvl 3 - 3 people for 3 hours lvl 4 - 4 people for 4 hours lvl 5 - 5 people for 5 hours
... of course with a few kinks to be worked out... but its a good idear.
Think about it...who in their right mind would blow up their own t2 bship for a 20 or 50 million bounty.
By the time a pirate earned a bounty to equal his ship's stripped down value, he would have been killed 10 times over.
think about it.
The database already has a unique id assigned to each ship a player owns. It's built into relational database design by default.
So there is no way you can fool the system.
Now pirates would really have to sweat their bounty values.
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Lord Draylon
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Posted - 2005.12.22 00:33:00 -
[4]
Again, it makes no sense to waste 5 million bounty on a player in a T1 frigate. Might as well donate the 5 million to the player directly. The bounties would fit the crime.
I find it really hard to believe you can abuse the insurance system so that you can still make a profit off a bounty. Might as well trying to cheat the system using manufacturing and insurance.
Oh and this thing about ships being tools?
Do you remember the german battleship called the Bismark? Now ask yourself who remembers the Captain of that ship? The British wanted that ship bad...so bad in fact they sent a large armada after it. They could give a rat's butt on who the captain was. Or how about the german subs. I disctinctly remember a movie being made that had the sub name in the title and not the captain.
The system I propose is easy to implement and doesn't require an elaborate ruleset. But keep trying to shoot it down, who knows maybe something good will come of it.
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Lord Draylon
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Posted - 2005.12.22 00:49:00 -
[5]
Originally by: Gonada Edited by: Gonada on 22/12/2005 00:38:09 this is one of the leading contenders for the stupidest post of the year i think.
you bounty the guy, not the ship hes in?
bounty the ship? wtf kinda drugs you on? ahh wait, this sounds like another carebear rant.
way to easy to exploit it any other way, and why would you want it any other way?
completely retarded.
I think I see my first bonafide pirate whine.
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Lord Draylon
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Posted - 2005.12.22 05:13:00 -
[6]
Originally by: Farjung
Originally by: Lord Draylon
Notice how you get an email stating who killed and with what? All they need to do now is record the ship that shot you and earmark that for the bounty.
So this retribution system that is already in place would make it easy to place a bounty on the ship that killed you.
Here you're assuming that it's just someone who has had their ship blown up that wants to place a bounty. What about someone who keeps having to safespot when said pirate enters local, and is irritated by this and wants to make life harder for the pirate by placing a bounty? Or someone whose corpmate got killed by said pirate? Or someone who just doesn't like the pirate because he smacktalks a lot and is generally obnoxious? How about if on Monday I kill Player X while flying a thorax, on Tuesday while I'm flying a taranis, on Wednesday in a megathron, and on Thursday I start attacking him in a taranis, realise I won't be able to take him out with the ranis so switch to a dominix and finish him with that, while on Friday he gets fed up and wants to place a bounty on me?
I fly multiple ships for PvP - which ship would get the bounty placed on it in any of the above cases?
In time the bounties would accumulate on all your ships. The guy placing on your ship is still getting posssible payback since your ship will be a ripe target for a fat bounty. I you decide to jump in another ship...so be it. You still have to deal with your first ship having a bounty so over time you will pay for your deeds.
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Lord Draylon
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Posted - 2005.12.22 05:20:00 -
[7]
Originally by: SAjunidog Edited by: SAjunidog on 22/12/2005 04:27:52 As Jennai (LJC is still together, what?) said, you completely ignore the whole insurance thing. Although I doubt self-destruct would work, the whole get a friend to blow you up thing still would.
Then why don't I go manufacture a ship then blow it up for the insurance? You know there are many ways to keep people from exploiting the insurance.
Here's one you pirate scum will love.
When you earn a bounty (THROUGH THE RETRIBUTION PROCESS) on your ship, it's automatically deducted from your insurance payoff. So basically you can't exploit the insurance. Since it only counts through retribution it can't be abused through griefing. A rich guy could not cancel all your insurance on all your ships unless you killed him with each of yours ships.
Face it, this will work if properly implemented. As it stands the bounty system does not work and has not worked for close to 3 years. Everyone who has a brain knows this.
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Lord Draylon
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Posted - 2005.12.22 15:45:00 -
[8]
Pirates would still have their fame even if the ship gets the bounty.
Because when you clicked on a bountied ship you would see the history of captains that earned bounties on it.
In fact it would even further enhance the role-playing, in that you would have the possibility of legendary ships.
Imagine some ship out there that had a rich history of battles/captains and a record to show for it. The name of the ship would be locked once it gained a bounty so that over time it would have an infamous name that would go into legend.
How cool is that?
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